As a developer,i am facing issues like:
1. Ads disrupting immersive gameplay, leading to poor retention and user feedback
2. Low in-app purchase conversion rates that only capture a small portion of users
3. Subscription models that are hard to scale globally and may cause user churn A fellow developer recommended PacketSDK to me: [https://www.packetsdk.com/?utm-source=PjPm64ou] It's a free monetization tool that pays based on user active time — no ads, no disruption to the user experience. Sounds perfect for apps that focus on user engagement and retention.
Anyone here thinking of giving it a try? Want to test it together?